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So I've been working on the main character Ava for about 4 weeks now. I started box modeling, using our concept artist's sketch as a template. My budget was 5000 polys and I landed a little under that. The detail was used to carefully shape the edgeflow around the armpits and shoulders, something I wanted to improve from the last model I did. I wasn't worried about suit detail at this stage because most of that would be covered in a normal map via sculpting in Mudbox (as seen below).
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I decided to use Mudbox because the computers at school have them, and Zbrush is a little trickier when it comes to baking normal maps. Right now I've got a basic diffuse map to help visualize the key areas of the model, and I've began sculpting her suit on a new layer, that way I'm able to alter anatomy and suit detail independent of one another.
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