March 20, 2009

Zbrushin!

Been trying to learn this awesome program over the last few days!

This is just a test guy I'm doing for my Dominance War pipleline process (starting with a basic quad mesh that simply represents the boney proportions, then doing all muscle and sculpture in Zbrush! Topology/Edgeflow last) Hoping to start on my actual DW entry soon!



Will probably spend another day detailing the cloth (needs work)



-Peace


January 5, 2009

Older Work

Some characters I did for U.S. Allegience, a company I worked at last year.


Did this a while back. It was based off of a thumbnail I did when I first started digital painting.

Big sword dude.

These are little armor designs I crafted with Zbrush and Photoshop. Used Anroid Jones' process for abstract thumbnailing.

Colors DS

Quick little study of an apple from life. This program rocks. Check it out at http://colors.collectingsmiles.com/


December 9, 2008

Finals Week: Test Renders

These are several test renders for my assignment and upcoming short "Wide Rider".




Our goal is to create a 30-second short by the end of next term using at least one
character and prop. My character makes it to the top of a water slide just to find out that he's forbidden to ride it. When he goes down anyway, hilarity ensues?




These screenshots show the sort of look and feel i'm going with. I'd say my inspiration is a cross between bugs bunny cartoons and the Team Fortress 2 environments.



Lastly we were required to present 30 seconds of our animation as an "animatic", clearly conveying the shots and key poses of the story. I'm hoping to finish the whole thing early next semester to devote more time learning proper modeling and texturing.