September 15, 2012

Valkyrie Entertainment work from 2011:



Modeled/Textured rocky mounds for Forza 4, Sedona Raceway.


Modeled/Textured turret for Hi-Rez Studio's Tribes: Ascend.



Modeled/Textured game-res Mortar Launcher for Tribes: Ascend. (video below)



June 29, 2011


A lot of people ask me which skins/characters I've worked on for League of Legends, and I can never remember the names. Well, here's a visual close-up of the released skins I've worked on.

Would like to point out that all models are unlit with "Flat" lighting. All lighting is painted into the Diffuse texture.

3d interactive Model Viewer:


June 24, 2011

the river


The days have blurred, the stairs have descended. I wake deep in somber dreams to the bright tease of promise. Stuck in the rut. Will get out, must get out.

April 8, 2011

Axe thing


Started modeling some axe from WoW. I know nothing about WoW... (anymore). But the concepts are tasty. Excited to finish the game res version of this, get all that awesome dirt and AO on it.

Original concept here.

December 11, 2010

"And your eyes shine, just like mine.."


Been really really busy, about to move again. Found this lil guy sitting on my desktop and did a quick paint over of my model. Kinda looking Tron influenced, but naw, he just needed more doodads. I suppose it's a current-gen take on Megaman. Must somehow find the time to finish this.