September 15, 2012

Work in progress, started as a lunch sculpt. Would like to redo his lips, touch up the ears and refine the clothing.



Wip of an idea I had for an air-pirate crew member. Would like to finish this guy up!

Rough concepts for an in-house project, Valkyrie Entertainment 2010:


Valkyrie Entertainment work from 2011:



Modeled/Textured rocky mounds for Forza 4, Sedona Raceway.


Modeled/Textured turret for Hi-Rez Studio's Tribes: Ascend.



Modeled/Textured game-res Mortar Launcher for Tribes: Ascend. (video below)



June 29, 2011


A lot of people ask me which skins/characters I've worked on for League of Legends, and I can never remember the names. Well, here's a visual close-up of the released skins I've worked on.

Would like to point out that all models are unlit with "Flat" lighting. All lighting is painted into the Diffuse texture.

3d interactive Model Viewer: